Ignore defense → Ignore status effects
Element on same element - ATK + Element on weaker element - DF+ Element on stronger element - MOV -
Healer - Can heal all enemy types within range
Hype man - Chants ancient tunes to make enemies temporarily stronger within the effective range (Increased damage and movement range)
Teleporter - Can teleport to any part of the map, surprise attack
Absorber - If near the player, reduces HP passively every turn, making the hero weaker over time and eventually killing them
Mimic - They mimic other enemy type, but suddenly reveal to their true nature (Can posses as a weak enemy or environment asset like rock or tree, and can reveal their nature once players are closer)
Disruptor - Blocks the path of the players by throwing a rock/boulder (breakable) which disrupts the player movements