Heroes

Enemies

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Ignore defense → Ignore status effects

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Element on same element - ATK + Element on weaker element - DF+ Element on stronger element - MOV -

Tile + Weather Details (ARCHIVE)

New enemy Ideas:

Range area of effect:

Healer - Can heal all enemy types within range

Hype man - Chants ancient tunes to make enemies temporarily stronger within the effective range (Increased damage and movement range)

Change state:

Teleporter - Can teleport to any part of the map, surprise attack

Absorber - If near the player, reduces HP passively every turn, making the hero weaker over time and eventually killing them

Mimic - They mimic other enemy type, but suddenly reveal to their true nature (Can posses as a weak enemy or environment asset like rock or tree, and can reveal their nature once players are closer)

Disruptor - Blocks the path of the players by throwing a rock/boulder (breakable) which disrupts the player movements